
My name is Giang, a 3D artist from Hanoi, Vietnam. I’ve always been drawn to the world of engineering—the elegance of moving parts, the hidden poetry in form, structure, and function.
My work follows the conversation between humans and machines, exploring how we can
carry the strength and rhythm of an engine, yet still remain fragile, emotional, and deeply human.
Storytelling, cinematic language and CGI are the tools I use to shape these ideas, crafting visuals that balance precision with feeling. Experimentation is my creative playground, a space where I can test, break, rebuild, and refine my instincts. My love for cars, motorbikes, and the sense of freedom they offer continues to guide me toward self-discovery and new ways of seeing.
I’m currently based in Ho Chi Minh City, Vietnam, and always open to opportunities that push my craft in CGI further and help me create work that resonates with emotion and imagination.
︎︎︎Instagram
︎︎︎Behance
︎︎︎Resume
Storytelling, cinematic language and CGI are the tools I use to shape these ideas, crafting visuals that balance precision with feeling. Experimentation is my creative playground, a space where I can test, break, rebuild, and refine my instincts. My love for cars, motorbikes, and the sense of freedom they offer continues to guide me toward self-discovery and new ways of seeing.
I’m currently based in Ho Chi Minh City, Vietnam, and always open to opportunities that push my craft in CGI further and help me create work that resonates with emotion and imagination.
︎︎︎Behance
︎︎︎Resume
Education
(2020-2023)
(BA) Contemporary Creative
Practice in Graphic Design
British University Vietnam
(2020-2023)
(BA) Contemporary Creative
Practice in Graphic Design
British University Vietnam
Experience
(2023-2025)
Graphic Designer
3D Designer
Rice Studios
(2023-2025)
Graphic Designer
3D Designer
Rice Studios
Expertise
I mainly work with Cinema4D & Redshift. Currently learning Houdini, Unreal Engine... My CGI learning curve is overall self-taught and can be operating as a generalist. I’m most confident with modeling, keyframe animation and look development. With a background in graphic design, I also work comfortably across the Adobe Suite. But with a curious mind and eyes, I’m always exploring new tools and different ways of working that help me translate my vision more clearly and creatively.
I mainly work with Cinema4D & Redshift. Currently learning Houdini, Unreal Engine... My CGI learning curve is overall self-taught and can be operating as a generalist. I’m most confident with modeling, keyframe animation and look development. With a background in graphic design, I also work comfortably across the Adobe Suite. But with a curious mind and eyes, I’m always exploring new tools and different ways of working that help me translate my vision more clearly and creatively.
